Visuals
The 3D Stage View
A simple model of your room — where the fixtures are, where they're pointing, and where the beams land. Not a renderer; a way to check a look without standing in front of the rig.
What it's for
The stage view answers one question quickly: is this effect doing what I think it is? Programming a movement chase against nothing but numbers is slow, and being in the room with the lights isn't always an option at 3pm on a build day.
Deliberately simple
This is a schematic preview, not a pre-visualiser. It won't sell a design to a client or model haze and beam optics. It will tell you that your fan is going the wrong way, that two heads are swapped, or that a chase is crossing when it should sweep — which is what you actually need while patching.What it shows
Live aim
Beams & pools
Scenery
Direct editing
Placing your rig
- 1
Patch the fixtures first
The stage view draws what's in the patch, so add and patch fixtures before arranging them. - 2
Position them
Drag fixtures into place. Select several and move, rotate or scale them together to lay out a truss line in one go. - 3
Add context
Drop in scenery props for the stage, the truss and anything else that helps you read the space. - 4
Watch it run
Leave the view open while you program. Movement effects, colours and intensities all update live.
Stage sheets
A stage sheet is one arrangement of the rig. Keep several in the same show — a club layout and a festival layout, say — and switch between them without re-patching anything.
- Each fixture belongs to a sheet, so sheets can hold different rigs.
- The camera position is remembered per show, so you come back to the angle you were working from.
Where to go next
- Moving Heads & Movement FX — the effects this view is most useful for.
- Patching — getting fixtures into the show in the first place.