Getting Started
Quick Start
In about five minutes you'll create a fixture, patch it to DMX, and wire the beat to its intensity so it pulses with the music.
Before you start
Make sure you've selected an audio input and have music playing into it, so the analysis sources have something to react to (see Installation).1. Create a fixture
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Open the fixture library
Open the fixture editor and create a new fixture definition. Give it a name likeSimple PAR. - 2
Add channels
Add a channel calledIntensity. A fixture definition is just a name plus an ordered list of channels — add as many as your real fixture has (Pan, Tilt, Red, Green, Blue, …).
2. Patch it to DMX
Add a Fixture Out node to the signal patch and select your Simple PAR definition. Set its DMX address:
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Universe & start channel
Choose a universe (e.g.0) and a start channel (e.g.1). The fixture occupies consecutive channels from there. - 2
Protocol & target
Pick Art-Net and enter the target IP of your node or fixture (or a broadcast/controller address on your lighting network).
3. Wire the beat to intensity
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Add a source
Add a Source node and choose a beat-driven value — for exampleEnvelope Peakor aBeat Trigger. Audio sources output values. - 2
Connect it
Drag from the source's output pin to theIntensityinput on your Fixture Out node. Compatible pins snap together; mismatched types won't connect. - 3
Watch it react
With music playing, the intensity now follows the audio and your fixture pulses to the beat.
Smooth it out
Want a softer pulse? Insert an Animator or a smoothing/lag node between the source and the fixture to shape the response.Where to go next
That's the core loop: source → nodes → output. From here:
- Learn the workspace in Interface Overview.
- Understand the graph in The Signal Patch and Value Types.
- Map visuals onto LEDs in LED Bars & Pixel Mapping.