Fixtures & Patching
Patching to DMX
Assign each fixture a universe and address, choose Art-Net or sACN, and send DMX over the network.
The Fixture Out node
Patching happens on a Fixture Out node. It references a fixture definition, exposes one input pin per channel, and sends the combined DMX packet to your chosen destination every frame.
Addressing
- 1
Universe
Choose the DMX universe the fixture lives on. Each universe carries up to 512 channels. - 2
Start channel
Set the start channel (1–512). The fixture's channels occupy consecutive slots from there — so a 6-channel fixture starting at1uses channels1–6, and the next fixture would start at7. - 3
Avoid overlaps
Make sure fixtures on the same universe don't share channels, exactly as you would when addressing them physically.
Choosing a protocol
Art-Net
6454). The default and most widely supported option. Set the target IP to your node, interface, or a broadcast address.sACN (E1.31)
Output options
- Target IP — where the DMX packets are sent.
- Use Float — when on, wired inputs are
0..1floats scaled to0–255; when off, inputs are raw0–255integers. - Min send interval — throttles how often packets are sent, to avoid flooding the network.
- Resend interval — periodically re-sends the current frame so receivers that miss a packet stay in sync.
No output?
Double-check the target IP and subnet, confirm the universe matches your node's configuration, and ensure your firewall allows WavePhase to send UDP. For a single channel test you can also use a DMX Out node (see Controlling Fixtures).Single-channel output
For one-off channels that aren't part of a fixture (a hazer, a relay, a dimmer pack slot), use a DMX Out node, which sends a single channel to a universe via Art-Net or sACN.
Setting up networked DMX? See Art-Net and sACN lighting software.